![]() To fix the bug, the team had to reconfigure the servers used for the test, which led to some of the unexpected glitches and crashes players experienced. According to Rubin, the night before the Closed Beta went live, the team found a bug that could only happen live - it didn't present during any testing with bots, QA, or Microsoft and Sony's validations. Players should also notice improved server stability. ![]() There are caveats to any netcode, but we should see in the Open Session much less getting shot around corners, even if there's some ping differential between you and another player." "From what we've seen, a lot of those issues have been vastly improved, and one of the reasons we want to do this Open Session is to stress test the new netcode system before we go live. Rubin is hopeful the new netcode will fix the issue. One of the biggest changes from XDefiant's Closed Beta is its new netcode, which, according to Rubin, took top engineers over a year to create, and is a complete rework of how the server and client talk to each other and prioritize messaging.ĭuring the Closed Beta, some players found themselves getting shot from behind walls, or would die after running for cover behind a corner. The team behind XDefiant made several updates to the game after the Closed Beta to improve player experience and prepare for launch, and Ubisoft News caught up with Executive Producer Mark Rubin to learn more about some of the updates players can expect. Additionally, anyone who participated in April's Closed Beta will be able to participate in the Open Session's early access, starting today at 10:00AM PT. XDefiant’s Open Session will go live and be available for download on June 21 at 10:00AM PT. For more information and to provide feedback, please join us on Twitter, Discord, Reddit, Discussions.XDefiant is hosting an Open Session from June 21-23 for all players on PC, Xbox Series X|S, and PS5, giving ALL interested players a chance to check out the free-to-play 6v6 arcade shooter ahead of its launch later this summer. Maps: Showtime, Emporium, Nudleplex, Zoo, Meltdownįor a list of known issues and to report any bugs you encounter, please check our Bug Reporter Tool. Game Modes: Domination, Zone Control, and Team Deathmatch Now uses a scale of 0.1-10 displayed as 1-100. Previously it gave off the feeling of aim-assist being too strong which made it feel difficult to pull down to the target if your sight was above/below them.Īdjusted default settings and sensitivity scale.ĪDS Look sensitivity factors are now default 1.00x and are directly 1:1 with normal look sensitivity.įully adjusted sensitivity scale so it’s easier to understand true camera speed. This change should solve the issue of not being able to engage with a player who is sliding in front of you or at a different verticality than you. Removed slight acceleration on top of base speed.ĭefault setting changes - 20/20 Sensitivity, 1.00x Low and High Zoom, Left and Right dead zone to 10.ĭoubled the amount of Look Acceleration applied when the stick reaches 99% input.įixed an issue that was causing the camera to not stay level when moving stick strictly along the X or Y axis.ĭecreased the camera slowdown when aiming vertically.Fixed an issue where you could see through flash grenade effect using the pause menu.Resolved an issue when joining a match while being in a party could spawn you under the map.Please be sure to check your settings in the Practice Zone before jumping back in! We are going to continue to look at gamepad control feedback as a focus this week, so please let us know how the new experience feels! Patch Notes However, as a heads up we have reset everyone’s settings including those that play mouse and keyboard to set everything back to default. ![]() Please read below for additional details. There has also been an update to controller controls based on everyone’s feedback. You may have heard of this one – this week we will include Team Deathmatch!Īdditionally, party invitation system is back! On top of that, players who have been previously approved to Insider Sessions can invite five of their friends! Use this link: XDefiantFriendInvite Last week we gave you a brand-new map and this week we are releasing a brand-new mode. Insider Sessions is in-progress content that we are still working on. Remember that Insider Sessions is covered by NDA which prohibits the recording/capturing/sharing of XDefiant visually. ![]()
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